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Discover the Thrills of the Polish Basketball League

Welcome to the ultimate destination for all things related to the Polish Basketball League. Whether you're a seasoned fan or new to the sport, our platform offers you the most up-to-date information on fresh matches, expert betting predictions, and much more. Stay ahead with our daily updates and become a part of the basketball community that thrives on excitement and precision.

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Why Choose Our Platform for Polish Basketball League Updates?

Our platform is dedicated to providing you with comprehensive coverage of the Polish Basketball League. We understand the importance of timely and accurate information, which is why we update our content daily. Here’s what makes us stand out:

  • Real-Time Match Updates: Get instant access to live scores, match highlights, and in-depth analyses.
  • Expert Betting Predictions: Benefit from our team of seasoned analysts who offer reliable predictions to enhance your betting experience.
  • Detailed Team Profiles: Explore in-depth profiles of teams and players, including statistics, history, and recent performances.
  • User-Friendly Interface: Navigate through our platform with ease, thanks to our intuitive design and seamless user experience.

Stay Informed with Daily Match Updates

The Polish Basketball League is known for its dynamic and competitive nature. With matches scheduled throughout the week, it's crucial to stay informed. Our platform ensures you never miss a beat with daily updates on upcoming games, results, and key moments from each match.

Whether you're following your favorite team or keeping an eye on potential rivals, our comprehensive coverage provides all the details you need. From pre-match analyses to post-match breakdowns, we cover every aspect of the game.

Expert Betting Predictions: Your Guide to Success

Betting on basketball can be both exciting and challenging. To help you make informed decisions, we offer expert betting predictions crafted by experienced analysts. These predictions are based on thorough research, statistical analysis, and a deep understanding of the league's dynamics.

  • Data-Driven Insights: Our predictions are backed by extensive data analysis, ensuring accuracy and reliability.
  • Trend Analysis: Stay ahead of the game by understanding current trends and how they might influence match outcomes.
  • Betting Strategies: Learn from our experts about effective betting strategies that can increase your chances of winning.

In-Depth Team and Player Profiles

Knowing your teams and players inside out can significantly enhance your viewing experience. Our platform offers detailed profiles that cover various aspects of each team and player in the league.

  • Player Statistics: Dive into comprehensive stats that highlight player performance across different metrics.
  • Team History: Explore the rich history of teams, including past achievements and notable seasons.
  • Rising Stars: Keep an eye on emerging talents who are making waves in the league.

User Experience: Designed for Your Convenience

We believe that accessing information should be straightforward and enjoyable. That’s why our platform is designed with user convenience in mind. Here’s how we ensure a seamless experience:

  • Responsive Design: Access our platform on any device, whether it’s a desktop, tablet, or smartphone.
  • Easy Navigation: Find what you’re looking for quickly with our intuitive layout and clear categorization.
  • Interactive Features: Engage with interactive elements like live scoreboards and real-time updates for an immersive experience.

The Competitive Edge of the Polish Basketball League

The Polish Basketball League is renowned for its competitive spirit and high-quality basketball action. With a mix of seasoned veterans and promising newcomers, each match promises excitement and unpredictability.

The league’s structure fosters intense rivalries and showcases some of Europe’s finest talent. Whether you’re watching at home or at the arena, the energy is palpable.

Daily Match Schedules: Plan Your Viewing Experience

To help you plan your viewing schedule, we provide detailed daily match schedules. These schedules include:

  • Date and Time: Know exactly when each game will take place.
  • Venue Information: Find out where each match will be held.
  • Tv Broadcast Details: Check which channels will be airing the games if you prefer watching on TV.

Analyzing Key Players: Who to Watch This Season?

This season promises to be thrilling with several key players making headlines. Here are some players to watch out for:

  • [Player Name]: Known for their exceptional scoring ability and leadership on the court.
  • [Player Name]: A versatile player who excels in both offense and defense.
  • [Player Name]: A rising star with impressive skills in playmaking and assists.

The Role of Analytics in Modern Basketball

muziru/Quick-Estimate<|file_sep|>/js/home.js // JavaScript Document // jQuery $(function() { // On Scroll Event $(window).scroll(function() { if($(this).scrollTop() > $('.main-banner').height()) { $('.main-nav').addClass('fixed'); } else { $('.main-nav').removeClass('fixed'); } }); // Smooth Scrolling $('.main-nav li a').click(function(e) { var target = $(this).attr('href'); var scrollTo = $(target).offset().top - $('.main-nav').height(); if($(target).hasClass('banner')) { scrollTo = $(target).offset().top; } if(target != '#') { e.preventDefault(); $('html,body').animate({ scrollTop: scrollTo },1000); } }); });<|file_sep|>// JavaScript Document $(function() { var quoteForm = $('#quote-form'); var quoteEmail = $('#quote-email'); var quoteName = $('#quote-name'); var quotePhone = $('#quote-phone'); var quoteComment = $('#quote-comment'); var errorQuoteEmail = $('#error-quote-email'); var errorQuoteName = $('#error-quote-name'); var errorQuotePhone = $('#error-quote-phone'); var errorQuoteComment = $('#error-quote-comment'); var successMessage = $('#success-message'); function validateEmail(email) { var re = /^(([^<>()[]\.,;:s@"]+(.[^<>()[]\.,;:s@"]+)*)|(".+"))@(([[0-9]{1,3}.[0-9]{1,3}.[0-9]{1,3}.[0-9]{1,3}])|(([a-zA-Z-0-9]+.)+[a-zA-Z]{2,}))$/; return re.test(email); } function validateForm() { if(quoteEmail.val() == '') { errorQuoteEmail.fadeIn(); return false; } else if(!validateEmail(quoteEmail.val())) { errorQuoteEmail.fadeIn(); return false; } else if(quoteName.val() == '') { errorQuoteName.fadeIn(); return false; } else if(quotePhone.val() == '') { errorQuotePhone.fadeIn(); return false; } else if(quoteComment.val() == '') { errorQuoteComment.fadeIn(); return false; } else { return true; } } function resetForm() { quoteForm[0].reset(); errorQuoteEmail.fadeOut(); errorQuoteName.fadeOut(); errorQuotePhone.fadeOut(); errorQuoteComment.fadeOut(); successMessage.fadeOut(); setTimeout(function(){ successMessage.fadeIn().delay(5000).fadeOut(); },1000); } function sendMail(contactForm) { // Submit form var name = contactForm.find('#quote-name').val(); var email = contactForm.find('#quote-email').val(); var phone = contactForm.find('#quote-phone').val(); var comment = contactForm.find('#quote-comment').val(); $.ajax({ type: 'POST', url: 'mailer.php', data: { name: name, email: email, phone: phone, comment: comment }, cache: false, success: function () { resetForm(); }, error: function () { alert('Sorry there was an error sending your message.'); } }); // Prevent page refresh return false; } quoteForm.submit(function(e) { // Abort if form not valid if(validateForm() === false) { e.preventDefault(); return false; } // Send sendMail($(this)); // Prevent page refresh e.preventDefault(); }); });<|file_sep|><|file_sep|>#pragma once #include "../base/Interface.h" #include "../base/Handle.h" #include "../base/EngineTypes.h" namespace ezengine::scene { class Node; class Component; class ComponentManager : public ezengine::Interface, public ezengine::Handle::Base { public: private: public: private: public: private: public: private: public: private: public: private: public: public: private: public: private: protected: protected: protected: private: public: protected: protected: protected: private: public: protected: protected: protected: private: public: protected: protected: protected: private: public: protected: protected: }; }<|file_sep|>#pragma once #include "Resource.h" #include "ResourceTypes.h" namespace ezengine::resource { class ResourceManager : public ezengine::Interface, public ezengine::Handle::Base { public: void Initialize(); ResourceHandle CreateResource(ResourceType type); ResourceHandle CreateResource(ResourceType type, const std::string& name); ResourceHandle CreateResource(ResourceType type, const std::string& name, uint32_t width, uint32_t height, uint32_t depth); ResourceHandle CreateResource(ResourceType type, const std::string& name, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels); ResourceHandle CreateResource(ResourceType type, const std::string& name, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, ResourceFormat format); ResourceHandle CreateResource(ResourceType type, const std::string& name, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, ResourceFormat format, ResourceUsage usage); ResourceHandle CreateResource(ResourceType type, const std::string& name, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, ResourceFormat format, ResourceUsage usage, ResourceBindFlags bindFlags); ResourceHandle CreateResource(ResourceType type, const std::string& name, const std::vector& data); void DestroyResource(const ResourceHandle& handle); private: std::unordered_map> m_CreatorMap; }; }<|file_sep|>#pragma once #include "../base/Interface.h" #include "../base/Handle.h" namespace ezengine { class Texture; class RenderTargetView; class Renderer : public Interface, public Handle::Base { public: Texture* GetTexture(const char* path); Texture* GetTexture(TextureID id); Texture* GetTexture(const char* path); Texture* GetTexture(const std::string& path); RenderTexture* GetRenderTexture(const char* path); RenderTexture* GetRenderTexture(RenderTextureID id); RenderTexture* GetRenderTexture(const char* path); RenderTexture* GetRenderTexture(const std::string& path); RenderBuffer* GetRenderBuffer(const char* path); RenderBuffer* GetRenderBuffer(RenderBufferID id); RenderBuffer* GetRenderBuffer(const char* path); RenderBuffer* GetRenderBuffer(const std::string& path); const RenderTargetView& GetRenderTargetView(const char* path); const RenderTargetView& GetRenderTargetView(RenderTargetViewID id); const RenderTargetView& GetRenderTargetView(const char* path); const RenderTargetView& GetRenderTargetView(const std::string& path); const DepthStencilView& GetDepthStencilView(const char* path); const DepthStencilView& GetDepthStencilView(DepthStencilViewID id); const DepthStencilView& GetDepthStencilView(const char* path); const DepthStencilView& GetDepthStencilView(const std::string& path); private: }; }<|repo_name|>VoxerDev/EzEngine<|file_sep|>/EzEngine/src/core/graphics/shaders/Shader.cpp #include "Shader.h" namespace ezengine { void Shader::SetUniform1i(int locationIndex, int value) { glProgramUniform1i(m_ProgramId.get(), locationIndex, value); } void Shader::SetUniform1f(int locationIndex, float value) { glProgramUniform1f(m_ProgramId.get(), locationIndex, value); } void Shader::SetUniform4f(int locationIndex, float xValue,float yValue,float zValue,float wValue) { glProgramUniform4f(m_ProgramId.get(), locationIndex,xValue,yValue,zValue,wValue ); } void Shader::SetUniformMatrix4x4fv(int locationIndex,const float *mat4) { glProgramUniformMatrix4fv(m_ProgramId.get(),locationIndex,true,&mat4[0]); } void Shader::SetUniformSampler(int locationIndex,uint textureUnit) { glUniform1i(locationIndex,(int)textureUnit); } void Shader::SetUniformMat4x4(int locationIndex,const glm::mat4 &mat4) { glUniformMatrix4fv(locationIndex ,1,GL_FALSE,&mat4[0][0]); } void Shader::SetUniformMat3x3(int locationIndex,const glm::mat3 &mat3) { glUniformMatrix3fv(locationIndex ,1,GL_FALSE,&mat3[0][0]); } void Shader::SetUniformVec3(int locationIndex,const glm::vec3 &vec) { glUniform3fv(locationIndex ,1,&vec[0]); } void Shader::SetUniformVec4(int locationIndex,const glm::vec4 &vec) { glUniform4fv(locationIndex ,1,&vec[0]); } void Shader::SetUniformVec2(int locationIndex,const glm::vec2 &vec) { glUniform2fv(locationIndex ,1,&vec[0]); } }<|file_sep|>#include "CommandList.h" namespace ezengine { CommandList::~CommandList() { } }<|repo_name|>VoxerDev/EzEngine<|file_sep|>/EzEngine/src/base/Logging.cpp #include "Logging.h" #include "Application.h" #include "Platform/OpenGL/OpenGL.h" #define GLM_ENABLE_EXPERIMENTAL #ifdef EZENGINE_DEBUG #define EZENGINE_LOG_DEBUG(format,...) ezengine_print_log(Debug,"DEBUG",format,__VA_ARGS__) #define EZENGINE_LOG_INFO(format,...) ezengine_print_log(Info,"INFO",format,__VA_ARGS__) #define EZENGINE_LOG_WARN(format,...) ezengine_print_log(Warn,"WARNING",format,__VA_ARGS__) #define EZENGINE_LOG_ERROR(format,...) ezengine_print_log(Error,"ERROR",format,__VA_ARGS__) #else #define EZENGINE_LOG_DEBUG(format,...) #define EZENGINE_LOG_INFO(format,...) ezengine_print_log(Info,"INFO",format,__VA_ARGS__) #define EZENGINE_LOG_WARN(format,...) ezengine_print_log(Warn,"WARNING",format,__VA_ARGS__) #define EZENGINE_LOG_ERROR(format,...) ezengine_print_log(Error,"ERROR",format,__VA_ARGS__) #endif void ezengine_print_log(LogLevel level,const char *tag,const char *format,...) { char buffer[1024]; va_list args; va_start(args , format ); vsprintf_s(buffer , sizeof(buffer), format , args ); va_end(args ); switch (level) { case Debug: #ifdef EZENGINE_DEBUG stdio_log("%s" , buffer ); #endif break; case Info: case Warn: case Error: default: stdio_log("%s" , buffer ); break; default: break; } #ifdef _WIN32 #endif } <|file_sep|>#pragma once #include "../base/Interface.h" #include "../base/Handle.h" namespace ezengine { class CommandList; class CommandQueue : public Interface, public Handle::Base { public: void Execute(CommandList *commandList); void Reset(); private: }; }<|repo_name|>VoxerDev/EzEngine<|file_sep|>/EzEngine/src/core/renderer/shader/ShaderCompiler.cpp #include "ShaderCompiler.h" #include "../../graphics/shaders/Shader.h" namespace ezengine { ShaderCompiler::~ShaderCompiler() { } std::shared